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How to save/restore the
state of an emulated game
How to efficiently emulate
polyphonic waveform generation (specifically Namco's 3-voice sound
chip)
Optimization tips for MAME
programmers
How to use inline assembly
language in Visual C++
Getting the most speed from
your emulator (or how I got Galaga to run on a 486-66)
Port mapped vs. memory mapped
I/O
Accurate timing in Win32
Big-Endian, Little-Endian
- What's it all about?
Writing high performance
code
How to emulate DAC-based
arcade sounds
How to emulate arcade game
graphics
Pentium optimization made
easy
How I got speech to work
in Sinistar
Understanding FAX imaging
How does CPU emulation work?
The argument in favor of
assembly language
Implementing 'Diry Rectangles'
in an arcade emulator
Have some code ideas you'd like to share?
Send them to me and I'll add them to this section.
This page was last updated on August 20th, 2002
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Software, Inc.
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- HanaHo Games, Inc. Copyright © 2002 |